Collector's Set 01:60 cards for the culture.
The first MINT CCG release is about us: the queues, the midnight drops, the raffle entries, the Ls and the pair you saved up for. Here's why we made it, what's inside, and the two coins nobody has seen yet.

The short version
- MINT HQ is the app for tracking your stock. It's also the home of MINT CCG, our card collectors game.
- Collector's Set 01 is the first release: 60 cards about reselling culture, called First Drop.
- Two coins are up for grabs, and nobody has seen either: the set coin for 59 cards, and the Prism coin for all 60.
- The 60th card is the Grail. It can't be crafted, only pulled.
- Every card is earned by logging your buys and sales. None are ever sold.
Why the first set is about reselling
We could have made the first set about anything. We made it about the thing every one of our sellers has in common.
Reselling isn't one hobby. People come to it for different reasons. Some wanted a pair they couldn't afford, and flipping two pairs paid for the third. Some needed a side income around a day job. Some fell in love with the hunt itself. Some started in trainers and ended up in Pokémon, Lego and consoles. Most of us are a bit of all of those.
What ties it together is a culture with its own calendar, its own language and its own heartbreaks. Collector's Set 01 is a love letter to that culture, card by card.
The culture, in moments
If you've resold for more than a month, you'll recognise every one of these. They're the moments the set is built from.
The queue
Before raffles were everywhere, getting a hyped pair meant queuing. Folding chairs outside the shop at 3am, a flask, strangers who became your queue mates by sunrise. Some of the best friendships in the culture started on a pavement.
The midnight drop
Alarm set for 23:58. Card details saved. Two tabs open, then three. Refresh, refresh, refresh. The page loads, the size you want is gone in the time it takes to blink, and you're sat in the dark wondering how.
The raffle
Enter every raffle you can find. Get your friends and family to enter too. Then wait for the email. Most of the time it's "Unfortunately". Every so often it's "Congratulations", and your whole group chat hears about it.
The L, and the W
Everybody takes Ls. The pair that sold out, the price that crashed the day after you bought, the parcel that arrived with a crushed box. The Ws feel better because of them.
The group chat and the legit check
Early links, restock alerts, "is this real?" photos at midnight, and someone always asking what size to go. Reselling is a solo grind that nobody actually does alone.
The grail
Everyone has one. The pair you'd never sell. The one you'd pay resale for without complaining, because it's worth it to you.
My first grail, and my first W
The first pair I really wanted was the ASICS x Ronnie Fieg Gel Lyte V "Sage" from 2014. I didn't get them at retail. I wasn't angry about paying resale either. I saved up, and when I finally had enough, I bought my grail.
The next pair was the Off-White x Nike Air Max 90 "Black" from 2019, Virgil Abloh's follow-up to "The Ten". This time I entered the Nike raffle, got friends to enter too, and I got lucky. I loved that pair. I've only worn them a few times, and I still have them today.
One pair I saved up for. One I won in a raffle. Both taught me what a grail is.
Matthew, founder
That's the spirit of Collector's Set 01. Sometimes you win the raffle. Sometimes you save up and pay the price. Either way, the chase is the good part, and the set is built to feel like one.
Inside Collector's Set 01
Collector's Set 01 is called First Drop. It's 60 cards, numbered 001 to 060, printed in riso ink and holo foil. Each one is a piece of the culture: the queue, the raffle email, the proxy list, the parcel that finally arrives, the pair you'll never sell.
We keep the art secret. There's no gallery and no spoiler page. The only way to see a card is to pull it, which is how your binder fills up, slot by slot.

Five rarities
- 30 Commons and 16 Uncommons are the everyday: the queue, the refresh, the parcel on the doorstep.
- 9 Rares and 4 Epics are the moments you remember: the raffle W, the flip that paid for three more pairs.
- 1 Legendary, the Grail. One card in the whole set, at about 1 in 1,000 per card pulled.
Pull a card you already own and it turns into dust. Save dust to craft the cards you're missing, so a run of duplicates still moves you forward. Every card can be crafted except one.
Two coins. Nobody has seen either.
Finishing the set is worth more than the cards. There are two coins in Collector's Set 01, and we're keeping both designs secret until someone strikes one.
The First Drop coin: 59 of 60
Collect every card except the Grail and you strike the First Drop coin. It's numbered in the order it's won, so the first seller to finish gets No. 0001, forever. A Gold pack comes with it.
The Prism coin: all 60
Pull the Grail as well and you strike the Prism coin, the rarest thing in the set. Your name goes into the Hall of Masters in order, a Mint pack drops into your cabinet, and your Master set shows next to your name in the Discord.
The Grail
Card 060 is the Grail, the one Legendary in the set. It can't be crafted with dust, and it can't be bought, swapped or sold. It can only be pulled. Just like the real thing, you might get lucky early, or you might keep going for months.
That's the point. A grail should be hard to get. When someone finally pulls it, the whole server sees it land in #pulls.
And the Mint coin
Separate from the set, your seller tier is a coin too: Bronze, Silver, Gold, then Mint. Mint takes 10,000 XP and 26 active weeks of selling, so it can't be rushed. Put a Mint coin and a Prism coin in the same Trophy cabinet and you've done something very few sellers will.

- BronzeWhere every seller starts0 XP
- SilverSelling week in, week out1,000 XP
- GoldSerious volume3,500 XP
- MintThe rare one10,000 XP + 26 weeks
How you collect
You don't buy packs. You earn them by doing what you already do. Every buy and sale you log in the app earns XP and packs: a Daily pack, a Sunday pack for selling that week, and a bigger pack every time you level up. Here's how earning packs works in full.
The same logging that fills your binder keeps your business straight: return windows, supplier refunds, pre-orders and tax. That's the deal. The game makes the admin worth opening the app for.
Questions
What's the difference between MINT HQ and MINT CCG?
MINT HQ is the app for your stock, sales and tax. MINT CCG is the card collectors game that lives inside it.
How many cards are in Collector's Set 01?
60: 30 Common, 16 Uncommon, 9 Rare, 4 Epic and 1 Legendary, the Grail.
Can I buy, sell or swap cards?
No. Cards are earned, never sold, and they can't be swapped or cashed out.
When will we see the coins?
When the first seller strikes each one.
Will there be a Set 02?
Yes. Collector's Set 01 is the first of many.
Know when a new pack drops.
New sets, partner packs and limited coins, straight to your inbox. One email when something drops, nothing else.
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The small print
Free to play; packs are earned through normal use of the app and never sold. Cards and coins have no cash value and can't be sold, swapped or transferred. Brand names appear for illustration only and MINT HQ isn't affiliated with ASICS, Nike, Kith, Ronnie Fieg or Off-White.

