Every sale opens a pack.Inventory tracking that pays you back.
MINT HQ is now the home of MINT CCG, our card collectors game. Nobody gets into reselling for the admin. So we made it the part you look forward to: every buy and sale you log earns packs, and packs hold cards, coins and real rewards from partners who help you resell.

The short version
- Log your buys and sales in MINT HQ and you earn packs: a Daily pack, a Sunday pack and a bigger pack every time you level up.
- Packs hold cards from a 60-card collection with one Grail, plus prize cards with real rewards: free months of Pro and prizes from partner companies, like proxy data and servers.
- Packs are earned, never sold. You can't buy one, and every pack can be earned on the free plan.
- The game gives you a reason to log everything, and logging everything is what catches the return windows, refunds and tax you'd otherwise miss.
Why we turned inventory into a game
Reselling is the fun part. The hunt, the buy, the flip. The spreadsheet afterwards is not, so it slips. Stock goes unlogged, return windows close without anyone noticing, refunds never get chased, and January turns into a weekend of bank statements.
MINT HQ fixes the boring part: inventory, sales, expenses, supplier refunds and a tax report laid out the way your accountant wants it. We wanted one more thing, a reason to open the app when nothing is urgent. So now every log counts for something.

How you earn packs
Every purchase and sale you log earns XP. XP levels you up, and every level drops a pack into your Trophy cabinet. There are six ways to earn one:
Sunday packs grow with you. Keep a selling streak going and they get bigger, up to six cards. Packs never expire either, so a quiet week costs you nothing. And every so often, a pack has a sealed Vault pack hidden inside it.

Real rewards from real partners
This is the part we're proudest of. Packs don't only hold cards. Some hold prize cards, and a prize card is something real that helps you resell.
OF PRO1 OF 5 THIS YEAR
Free months of Pro
Pull a Pro month and that month of Pro is free. Pull three months and a quarter of your year is covered. The rarest Pro prize is the Yearly Key, a full year of Pro, and there are only five in each year's packs. Pro prizes apply to your plan on their own, with no codes and no forms.
Partner prizes
Every month, one partner company drops its own branded pack into every cabinet. We're starting with the tools resellers already pay for, like residential proxy data and servers. A month's drop holds 50 prizes, like up to 10 GB of proxy data or a year of server time, plus 100 one-use discount codes. Pull a partner prize and the partner delivers it to you.
Prizes you can hold
Enamel pins, sticker packs and a Grail Box are on the way for the collectors.
Prize cards and partner drops arrive with our public launch. In the beta you can already earn packs, collect cards and strike coins.
MINT CCG: 60 cards. One Grail.
Every card belongs to Collector's Set 01, First Drop: 60 cards of street culture in riso ink and holo foil. We keep the art secret. The only way to see a card is to pull it.
- Pull a card you already own and it turns into dust. Save up dust to craft the cards you're missing.
- Collect 59 of the 60 and you strike the First Drop coin, numbered in the order it's won, and open a Gold pack.
- The 60th card is the Grail. It can't be crafted, only pulled. Pull it and you strike the Prism coin, open a Mint pack and take your number in the Hall of Masters.
Your level, struck in metal
As you sell, you climb from Bronze to Silver, Gold and Mint. Each tier is a coin, numbered the moment you strike it: be the seventh seller to reach Gold and your coin reads No. 0007 for good. Coins live in your Trophy cabinet next to your packs, and they show beside your name in our Discord.

- BronzeWhere every seller starts0 XP
- SilverSelling week in, week out1,000 XP
- GoldSerious volume3,500 XP
- MintThe rare one10,000 XP + 26 weeks
Mint is the rare one. It takes 10,000 XP and 26 active weeks of selling, so you can't rush it. And nobody gets demoted: once a coin is yours, it stays yours.
Every big pull lands in #pulls
Big pulls post to #pulls in the Discord under your name, and the server reacts. Your coin sits next to you in the member list as your role. Post a win to #success and you earn a Share pack for it. A solo grind becomes something you do with other resellers.

Is it gambling?
No money goes into a pack. You can't buy packs, re-rolls or cards, and there's nothing to cash out, because cards can't be sold or swapped. Every pack is earned by using the app, every pack can be earned on the free plan, and every pack prints its odds.
The serious part underneath
Here's the real reason the game exists: logging everything is what saves you money. When every item is in the app, you get a countdown on every return window, a nudge when a supplier refund needs chasing, a live view of the cash tied up in pre-orders, and a tax report that's ready when you are.
While building the app, I found more than £600 of supplier refunds I had never chased. Here's how the app tracks them, so it doesn't happen to you.


The packs are the reason to open the app. The return windows and refunds are the reason it pays.
Matthew, founder
Questions
Do I have to pay to earn packs?
No. Every pack is earned by logging your buys and sales, and every pack can be earned on the free plan. You can't buy packs, re-rolls or cards.
Are the prizes real?
Yes. Pro months and Yearly Keys apply to your plan automatically. Partner prizes are delivered by the partner, as a code in your Trophy cabinet.
How do I get my first pack?
Sign up and connect Discord. A Starter pack with five cards, including at least one Rare, is waiting for you.
Can I sell or swap my cards?
No. Cards live in your cabinet and belong to your account. Duplicates turn into dust, which you can use to craft the cards you're missing.
Which partners are in the packs?
Companies that make tools resellers use, starting with proxy and server providers and cook groups. Every partner pack says whose it is, and every partner prize is labelled Partner. Run one of those companies? See how partnerships work.
Know when a new pack drops.
New sets, partner packs and limited coins, straight to your inbox. One email when something drops, nothing else.
We’ll email you once to confirm, then only when something drops. Unsubscribe any time. Privacy
The small print
Free to play. Packs are earned through normal use of the app and are never sold; no purchase or payment is needed to earn or open a pack. Open to UK residents aged 18 and over. Prize cards and partner drops are available from public launch, while stocks last, and are subject to the MINT HQ Prize Terms. Odds are shown on every pack. Pro months and Yearly Keys apply to MINT HQ subscriptions only and have no cash alternative. Partner prizes are supplied and delivered by the named partner under its own terms. Cards, coins and packs have no cash value and can't be sold, swapped or transferred. Partner names, figures, usernames and pulls in this article are examples. Brand and retailer names appear for illustration only, and MINT HQ isn't affiliated with them.

